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Renderer/MentalRay

Mental Ray 3.14

by biped 2016. 6. 23.

NVIDIA Mental Ray 3.14.1.3 for Autodesk 3ds Max 2017



NVIDIA Mental Ray rendering software generates images of outstanding quality and unsurpassed realism. 

It combines physically correct light simulation with full programmability to let you create any imaginable visual effect. 

This is a feature-rich, high-performance 3D rendering software that creates incredible images based on advanced ray-tracing techniques. 

Used by industry professionals for over 25 years, mental ray has become a standard for photorealistic rendering across the film, visual effects, and design industries. 



FEATURES


MILA Layering Shaders

Intuitive material creation by layering base shading components—inspired by the real world

• Simplified foundation and usage of elemental layers New

• Improved, more consistent BRDF surface-shading model New

• Bump map support on whole material or per layer New

• Support for application of standardized BSDF components

• Flexible framework, able to express existing complex materials


Human Hair Shader

Fast and noiseless rendering of realistic human hair effects

• Comprehensive human hair-shading model New

• Optimized for efficient rendering New

• Fast approximate hair-scattering effects New


Global Importance Sampling for All Lights

Built into the rendering core, efficient rendering for physically based lighting setups with numerous light sources

• Applies to traditional lights, like point lights New

• Evaluates 'importance' of lights within the scene New

• Improves with more lights New

• Automatic sampling optimization for IBL, environment, and area lights

• Designed to work seamlessly with third-party light shaders


Iray 2014

Iray 2014 , Photorealistic, interactive, push-button rendering on the GPU

• Common render elements like depth, normal, object/material id New

• Custom render elements using extended Light Path expressions (LPE) New

• Simultaneous rendering of seven render elements New

• Support for Irradiance render pass New

• Runs on NVIDIA CUDA® GPUs when present and/or CPUs

• HDR environment maps, shadow-catching ground

• IES profile lights, light-emitting objects

• Layered material model, fully BSDF based

• Architectural and caustics samplers available for specific lighting situations


Global Illumination using the GPU

Accurate indirect lighting simulation effects with a GPU for static scenes with hard-surface geometry

• Prototype of a new Global Illumination engine accelerated by the GPU

• Diffuse-only light bounces are fully executed on the GPU for best speedup

• Reflective and refractive effects computed on CPU are merged with GPU

• Scenes adjusted for Final Gathering are directly supported


OpenEXR 2.0

OpenEXR 2.0 foundation for better performance and more features

• Built into mental ray core

• Multiple render layers stored as "multi-part" .exr for faster loading in comp

• Optionally strictly backwards compatible to OpenEXR 1.x

• Provides basis for future extensions like "deep" data storage


Unified sampling without flickering

Unified sampling filtering advancements remove flickering in animations

• New filter reduces artifacts at object edges and bright, small highlights

• Improved filtering quality removes causes for flickering in animations

• New filter is optional, to retain backwards compatibility in look and performance


New in version 3.14.1.3:

• official site does not provide any info about changes in this version


System Requirements :

OS: Windows 7 (SP1) / 8 / 8.1 / 10 (64-bit)


http://www.nvidia.com/object/nvidia-mental-ray.html

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