* Wall Builder
- 모델링
http://www.kinematiclab.com/#!wallbuilder/cuqm
http://hocuspocus-studio.fr/tools/product/243/
* Broken Wall Creator
-모델링
http://www.scriptspot.com/3ds-max/scripts/broken-wall-creator
* stone placement tools
-모델링
http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
* RayFire Bricks
-모델링
http://rayfirestudios.com/feature/bricks
* FloorGenerator , MultiTextures
-모델링, 텍스쳐
https://cg-source.com/floorgenerator.php
* Brick Wall Builder
-모델링
http://www.scriptspot.com/3ds-max/mcg/brick-wall-builder
* WALLS & TILES
- 재질, 텍스쳐맵
http://www.vizpark.com/shop/walls-and-tiles/
* BerconMaps
- 재질, 텍스쳐맵
http://www.ylilammi.com/2013/09/berconmaps/
* FloorGen Tools
- 우선 FloorGenerator 2 플러그인 설치가 필요하다.
https://hqdetails.com/shop/floorgen-tools
모델링 (타일 형상) :
*Omnitiles
http://www.vizpark.com/shop/omnitiles/
* ATiles
http://www.avizstudio.com/tools/atiles/
* PatternMaker
http://www.scriptspot.com/3ds-max/scripts/patternmaker
* Pattern Generator
http://www.code-artists.de/pattern.html
* MCG FFS (vu_ffs)
http://www.scriptspot.com/3ds-max/mcg/mcg-ffs
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